王新仁 Kicko Wang (TW)

workshop module A. Algorithmic Music and Animation/ 演算影音 (external link)

http://kickowang.blogspot.com/ (external link)

目前就讀於北藝大新媒所(前科藝所)
2010 年開始將創作領域拓展至聲音表演,並且參與“Openlab Taipei推廣活動以及協助“失聲祭“等演出。
目前則跟隨李駿一同推廣 puredata,期待讓更多人能夠熱愛及擁抱自由軟體。

I am a current graduate students of the Department of New Media Art, Taipei National University of the Arts. I am interested in exploring the possibilities of integrating sound and visual images.





甘泰瑋 Kan, Tai-Wei (TW)

workshop module B. urban invader / 都市入侵者 (external link)

http://www.twkan.com (external link)

甘泰瑋目前就讀於元智大學資訊傳播學系碩士班互動科技組。其研究興趣廣泛,主要致力於擴增實境(AR)、互動界面與情境感知(Context-awareness)相關議題之研究。擴增實境研究成果曾於數個虛擬實境相關國際研討會中獲得認同,部分研究成果更獲今年ACM SIGGRAPH評審青睞,暑假將赴洛杉磯以Poster形式發表。在互動裝置創作方面,今年(2010)兩樣作品於ACM SIGGRAPH SPACETIME互動競賽中獲入圍,並將在洛杉磯展出。而過去的創作也曾入選404國際電子藝術節(阿根廷)並於國內創作競賽中獲獎,情境感知運算相關創作則於ISEA 2009國際電子藝術研討會(北愛爾蘭)與國內研討會中獲得認同。今年九月將赴台灣大學資訊網路與多媒體研究所攻讀博士學位,未來將以行動裝置的情境感知與適地性服務之設計為研究與創作方向,也期許自己能持續的在學術或創作上付出更多心力,並將所學回饋社會。

Tai-Wei Kan is awarded a B. A. degree in information technology and management from Shih-Chien University in 2003, and is studying for the Master's degree in information communication from Yuan-Ze University. His research interests include augmented reality, human-computer interaction design and New Media Arts.

He received several prizes in international festivals and exhibitions such as Electronic Arts Festival of 404, SIGGRAPH SpaceTime Interactive Art Exhibition and International Symposium on Electronic Arts.

Tai-Wei Kan now lives and researches in Taipei.




陳惠娟 Chen, Huei-chuan (TW)

workshop module C. sound symbolism & audiobook / 聲音符號與有聲書 (external link)

我對聲音類的創作一直有種莫名的好奇與執著,在2009年底時買了錄音筆後,我常拿來錄製與朋友對話或是散步的聲音。只要一點點的聲音片段,便可在腦海中重建那個時空的當下,就算是微不足道的聲音環境雜音,也可讓人反覆品嚐當時的氣氛。我覺得這個很適合拿來說故事。如果拿來與榮格的心理學作一些實驗的話,我的回憶,關於那些歡愉、惆悵、抑鬱的美好之類的事情,是不是也能在其他人的腦海裡重建呢?我生活的片段是不是也能與其他人有共鳴呢?




林沛瑩 Lin, Pei-Ying (TW)

workshop module D. the internet of real things / 網路;實體創造 (external link)

http://elimitabo.net (external link)

畢業於清華大學生命科學系,今年將進英國倫敦皇家藝術學院互動藝術碩士班就讀,曾參與2008台灣國際兒童電視影展魔法花園、《天地與眾生的對話--董陽孜與蔣顯斌數位創作》製作,目前正尋找能同時得到科學與藝術樂趣的方式。

Graduated from National Tsing Hua University, B.S. in Life Science. 2010, she will attend Master of Interactive Design, RCA, London, UK.

Participated in the production of Magic Garden in 2008 Taiwan International Children’s TV & Film Festival, and exhibition "Dialogue
between Heaven, Earth, and All Beings" interactive installation in NTMOFA. Right now is searching for a way to enjoy the pleasure of doing science and art at the same time.




鄔爾班 Urban Torph (CH/Zuerich)

workshop module D. the internet of real things
workshop module E. lo-fi soundz & synths
on-site module Q. SolderingBar

1983年出生於蘇黎世
中學主修數學與自然科學
大學主修藝術(5年)
4年前加入 SGMK

創作領域:
- Pure Data (影像追踪, OSC, 資料庫編寫, 音訊控制)
- Max / MSP (環境音效裝置, 混音控制, 互動燈光控制)
- 電子(感應器, 電流繼電器, SMD, Eagle, WiFi天線,視頻,太陽能電子產品)
- Arduino (步進電機, 傳感器, 模擬音頻 / 視頻系統,聲音)
- 光影工程 (DMX, 劇場燈光,紅外線)
- 機器人(LEGO Mindstorm, DIY機器人拼裝)
- 參與許多劇場工作, 懂多種樂器, 建立自己的音樂工作室

興趣:
自由學院, 通訊游擊,政治,行動主義,街頭藝術,視覺,匿名,反版權等...


Born 1983 in Zurich
Mathematic&Natural-Science Gymnasium in Zurich
5 Years Fine Art @ ZHdK Zurich
SGMK since 4 years

== Suitable know-how ==
  • PureData (video tracking (gem), osc, writing/reading databses, audio streaming)
  • Max/MSP (surround-sound installations, ambisonic... osc, interactive theater-lightcontrolling)
  • electronics (main focus on sensors, power-current relays, SMD, eagle, wifi-antennas, video Sniffing, solar electronics)
  • arduino: stepmotors, sensor-interaction with computer,
  • analogue Audio/Video technics, acoustics
  • light-engineering (dmx, theater lightning, infrared-lightning ...)
  • robotics (lego mindstorm, lots of bricolage-diy-stile robotics)
  • did lots of TheaterProjects, am multiinstrumentalist, built my own MusicStudio

== Interests ==
Free Schools (external link), Communication Guerilla, politics, activism, streetart, visibility, anonymity, copyleft...





曾雨聲 Bright Tzeng (TW)

workshop module F. motion & sound / 律動與聲音 (external link)

我的興趣跟之前在學時差不多,介由有形的組織溝通觀察無形的空間秩序。喜歡這兩者之間的結構關係。最近花很多時間在了解周遭形體延伸出來更多的可能性...

My basic interest is still, as it has been from my art school days, studying the processes of invisible spatial ordering through structured communication. My main area of expertise is the relationship between visible and invisible form structure. Recently I have developed an approach that allows me to observe the invisible grid system that lies beneath...




木下晃德 Akinori Kinoshita (TW)

workshop module G. openframework (external link)

http://www.akinoshi.blogspot.com/ (external link)

木下晃德(Aki),1984 年生的日中混血兒,2006 年取得美國普渡大學電子工程學位文憑後,在台灣的科技公司就職至今。平日利用下班時間積極參與自由軟體及 Floss Art 等活動,2010年時與巴西藝術家Anaisa Franco 共同創作互動雕塑〈Paranoia〉,與同為OpenLab.Taipei的成員圓圓一起創作即時音樂作品〈Scene〉,曾於吵年獸二零一零立春音樂藝術祭、沈浸之境─SAT+OpenLab.Tapei 360環景音像表演、自由無價、Sound Bits中演出。

Akinori Kinoshita, born in 1984, half Japanese half Taiwanese, graduate of Purdue University BSEE 2006, currently works for the tech company. He uses his private time to actively get involved in FLOSS Art activities. He has collaborated with Bazillion artist Anaisa Franco to create reactive sculpture "Paranoia" and collaborated with Chen Huei Chuan, a member of OpenLab.Taipei to create real-time animation "Scene". He has performed on Chinese New Year Music & Art Project, SAT + OpenLab.Taipei Special Performance, Aura Gallery Performance, and Sound Bits.




李根榮 Paper Lee (TW)

workshop module G. Generic Infrastructures Community & Tools / DIY 工具造社區 (external link)

http://paperli.no-ip.org (external link)
http://paperli.no-ip.org/newsite/newpaper (external link)
http://paperli.blogspot.com (external link) .....(experimental)

透過工程的教育背景訓練了邏輯的思考。透過醫學與工程的結合經驗建立了不同領域的合作模式。 透過工程、設計及易用性研究強化了在視覺、技術及人類行為的特殊觀點。現在的我在尋找脫離規律生活的激勵與救贖。

{工作經歷}
易用設計工程師, KATDC, SEP. 2008 - PRESENT
易用性實驗室建制與流程規劃。設計原型製作。軟體工程師與設計師的橋樑。易用性評估分析。家 用多媒體裝置的介面設計。設計原則文件化。內部專案領導。

機械工程師, CTCI, MAR. 2008 - AUG. 2008
化學廠區的靜態設備設計,如高壓槽、高壓塔等。與國際標的設備廠商技術澄清與審標作業。

{教育背景}
醫學工程,陽明大學, 台北, 2005 - 2007
機械與機電工程,中山大學, 高雄, 2001 - 2005

{技術與嗜好}
Flash, ActionScript, Javascript, HTML, CSS, PHP, Blender, Photoshop, Android platform, Processing, Linux Prototyping engineering, Usability assessment, Web-design Hockey, Photography, German (intermediate)


Through the education background of engineering, the logical consideration has been trained. Through the experience of medical and engineering, the co-work model of different fields has been created in mind. Through engineering, graphic design and usability study, the special view among visual, technology, and human behavior has been strongly made. Now seeking for the inspiration and rescue from daily routine.

{Experience}
USABILITY ENGINEER / KATDC, SEP. 2008 - PRESENT
Usability lab/testing procedure construction, prototype engineering, contact person between software engineer and graphic designers, usability assessments, UI idealization for home media devices, Promote User-Centered Design inside design team, Design guidelines documentation, Project leading

MECHANICAL ENGINEER / CTCI, MAR. 2008 - AUG. 2008
Design the static equipment used in chemical planet, such as pressure vessel, tower, tank.
Communication with world-wide vendor for technique confirmation and quotation estimation.

{Education}
M.S., BIOMEDICAL ENGINEERING, NATIONAL YANG-MING UNIVERSITYTAIPEI, 2005 - 2007
3D Dynamic Model Construction for Predicting Knee Kinematics - Comparison of native knee and knee arthroplasty", presented on the 21th Congress of International Society of Biomechanics
Three-dimensional Dynamic Model Construction for Predicting Knee Kinematics - Comparison of Native Knee and Knee Arthroplasty”, Masters thesis

B.S., ELECTRO-MECHANICAL ENGINEERING, NATIONAL SUN YAT-SEN UNIVERSITY, KAOHSIUNG, 2001 - 2005
“Man back-supporting system - A best supporting points analysis", presented on the 21th Na- tional Conference on Mechanical Engineering of CSME

{Skills & Hobby}
Flash, ActionScript, Javascript, HTML, CSS, PHP, Blender, Photoshop, Android platform, Processing, Linux Prototyping engineering, Usability assessment, Web-design Hockey, Photography, German (intermediate)



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Page last modified on Wednesday 04 of August, 2010 20:24:58 MDT by bright225 points .

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